![]() ![]() ![]() They can find Betty's scarf in a closet wrapped around a tailor's dummy. They talk about Edward's missing sister, Betty, whom they suspect to be in Graavik and look at the photographs and newspaper articles. Both suspect, the villagers might attend a funeral, since the Norwegian flag outside is at half-mast.Īfter finding none of the villagers, they decide to wait inside of the Fretland's home. Edward keeps on studying the letter by Anna Fretland. It all is a bit strange, because there seems to be no living being there this afternoon but Edward and his ward. They leave the boat and walk to the farmhouse of the Fretland family. Part of me can’t help but feel I missed something crucial or that maybe I rushed a part and skipped over something, but like I said, I didn’t rush the game that I know of.The first day starts with Edward and Lissie rowing a boat through a fjord to the place where the village of Graavik is located. I’m writing this pretty much 20 minutes after completing the game as I wanted it fresh in my head. I completed the story in a little over 2 hours and I don’t think I was rushing anything, as the resolution started to draw in I kept saying to myself “this can’t be the end?” and that there must be more to it as it felt a little too unfinished and unresolved for my liking. I just felt like one of the main twists was so easy to spot that I thought it was going to be a red herring and that the other part of the story relating to the village itself was going to be the real mystery, but it wasn’t it just ended and it felt strangely lacking. I don’t mind some ambiguity with a story especially if it’s a mystery. Just as the mystery starts to reach its crescendo, it all ends too quickly, there are too many unanswered questions for my liking. Thank god for no glowing objects shimmering in the distance! Objects you can interact with are subtlety highlighted in rooms for you to investigate. In terms of gameplay elements the main and really only feature is a good system for dialogue and items where options conversation options, or thoughts will float around the items or people to help you choose you conversational path. Your relationship with Lissie develops nicely and the whole story is very well delivered from a performance point of view, the relationship feels real, it feels like there is history and compassion between the two of them. The tension of the story builds slowly through-out the game, little pieces of evidence and narrative are nicely drip fed to you, giving you enough time to ask yourself a lot of questions, but without being overwhelmed. The game has a pretty constant state of tension, but this is not a horror game, or a game that is going to make you jump – although there might be the odd surprise here and there. Lissie will constantly chat with you offering you advice and conversation that will help guide you in your quest. Some might compare it to being a walking simulator but there is more to it than that, there are lots of objects to find and interact with that will build the story around you. Draugen is a slow paced game, you’re free to take your time on your journey, to take in the sights and explore the small village.
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